Tuesday, February 15, 2011

Jumping and Motherships

I was thinking about the jump mechanic, and great as it is a few additions came to mind.  Something I would like to see would be to include a Blind Jump option.  This would consume a full fuel bay and put you in a random system within range, maybe a 25% reduction in range.  Same capacitor requirements of course and you would take an awful risk if you landed stranded in a hostile system. Or you might get lucky and end up in an empty system while you waited for some friends to help resupply your crippled ship.

One idea that came to mind would be to allow a ship with jump capabilities to train for an additional skill to calculate its own jump point without a cyno.  This would not be applicable to covert jump drives.  It would take 8 hours to spool up the drive at level 1 and 4 hours at level 5.  I don't feel that this would dumb down or break the game in anyway. Lets face it what capital ship doesn't have a cyno alt, what this does is provide better quality of life.  As far as having alliances try to exploit this; since when has there been any difficulty getting a cyno in a system, and with the system cyno jammers I doubt any issues would come about. 8-4 hours is a long time to wait anyway. Or just forget the skill and make it randomly chose between 8-4 hours. Enabling it to be impossible for more then one ship to sync with another, a fleet would end up in system at different times.  It would be nice for the few people that only have one account, and would possibly increase the number of jump freighters.

Another thought along this line is remembering the talk of motherships one day coming back in a completely different form representing the "True mothership class."  I also read about an idea to add new systems to K-Space with no Stargates linking them. Instead you had to get there through the wormhole network.  A pretty cool idea.  I was thinking that having a mothership act as a moving station, where corp members dock in and out while placing all thier stuff in a hanger. It would act like a roaming convoy, never claiming space but always on the move.  That would work perfectly with the idea of the new unlinked K-Space.  You could position it above npc 0.0 so its jumpable by only a mothership. It would make sense that a mothership would have the largest jump range. 

Logging out when your docked in a mother ship means you would log back into it keeping everyone together.  You could have a cloning and repair station included, but if the mothership was destroyed that would be a huge amount of loot left in the wreck, and you would default to a racial cloning facility.

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