Saturday, February 19, 2011

Incarna

After reading the latest dev blog on Captains Quarters and Incarna.  I thought I would share a few features I think would add to Incarna in a positive way.  I am not a huge fan of kill boards but adding a personal kill board screen up on a wall would be an awesome feature. Giving those people that are more pvp focused and don't want anything to do with Incarna a reason to take a walk.  CCP has talked about corporation head quarters and offices; a corp or alliance kill board there would be a nice touch.

Including a system screen giving you more detailed information on who and whats been destroyed in the system of that station. Statistics would be updated shorter then 30 mins and go back up to 7 days. These statistics would not be available anywhere else so it would be slightly better then the star map.

The areas that are not Capsuleer specific should look very busy, with a lot of traffic and automated drones transporting goods and cleaning.

I would like to see them add a special smuggling mission agent, which would be difficult to get to creating a mini game in itself. Possibly open up lower areas of the station with the chance of getting caught by security. This would risk losing standing or security loss. Trying to get in contact to set up a meeting, disabling security cams, avoiding and sneaking around patrols, requiring a change in outfit for some areas. Stealing security clothing or keycards, even adding a hacking minigame that also ties in to the current hacking skill.  This would add a little more depth to current smuggling procedures.

You should be able to walk into a lobby area of a Corporation Head Quarters and find out all you need to know, eliminating the need for new players to search on forums. (I think I read talk about this somewhere)

While the Captains Quarters are more office and work oriented. Apartments that can be co-habited by other Capsuleers with more customization would be nice.  It wouldn't follow you to each station it remains as a home where purchased. Allowing for different window views some in station overlooking a promenade, other more expensive ones viewing a planet, moon, or sun. Or just adding another screen acting like a window, and you can upgrade to better views with isk. Adding pets to roam around in these places and placing lavish fountains are some items to include.

Having screens that can be bought and placed which would display captured images from screenshots or character portraits.  You can caption them saying patron of the month or banned from bar.  All purchasable items for shops, bars, etc should be player made opening up another profession route.

Hair salons with more options then the basic character creation, or plastic surgery and other modding shops. (Similar to what was in The Burning Life novel) Include lots of gambling mini games, I really like the first one that focuses on strategy. Seasonal tournament ladders built in would be fun.

Food and drink, making people act like they want to eat every now and then. Have food give you a non attribute bonus similar to boosters, increase turret tracking by 1% for an hour or two, but you can only eat once every 5 hours. Alcohol should give you a greater bonus 2-3% but have a penalty in an area as well. It would take 10-15 mins of consumption to take affect allowing someone to strike up a conversation in the cafe or bar.

Having practical reasons to come into a station (eating and checking details on system information screens) without making them so important it's required to compete, should give a nice feel for role players and non role payers alike. Keeping stations fairly populated.

For me this is looking pretty exciting.  Hopefully we can pick all those modules as we please.  From what I saw years ago during the demo adjustments seemed more limited.  Heres to hoping this feature will continue to expand down the road.

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