Monday, February 14, 2011

Incursions

The new Incursion sites have been a lot of fun so far.  I really like the idea of making PVE closer to PVP.  Having objectives for each type of site is a nice touch, having to use hacking and mining modules is fun.  Hopefully we can see them expand upon this more and add more complexity and variety. 

One thing I would hope to see would be to target a hatch on a large station. Destroying it allows you to fly into a tunnel, they could add an object to approach to at each corner for the clicking challenged.  Maneuver through a couple tunnels, and drop some of that unstable ore into a container giving you 30 seconds to get out or the explosion will pop you.  Alright so its more of a hopeful Star Wars dream but you can't deny I wouldn't be fun to do, especially in an Interceptor.

Its good to see CCP fixing the CONCORD griefing issue, it works to encourage random players to fleet up.  The only thing I can think of to help facilitate people in different corps to join up would be to add one more High Sec spawn but limit it to the 3-5 and 5-10 pilot sites only. So we would have 2 Null Sec, 2 Low Sec, and 3 High Sec spawns total.  That would give a little more opportunity for smaller less coordinated groups.  I can also see that larger fleets would just split their fleet and cut right through them as well, so that may be a bad idea.

While incursions have had a few minor issues I think its been a good success and nice addition to EVE.  Hopfully the storyline will integrate it to stay, even switching pirate factions at the very least.  It would be nice to see some Sleeper activity as well. Seeing them mobile and making operations in response to hostile Capsuleer activity.  A few lucky W-Space systems could offer a bonus to plexing by attacking reinforced sites.  A shorter system despawn and respawn timer would probably be used for this.

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